![]() ![]() Pick this if you want: A battlemage, a character primarily focused on spellcasting, but with heavy armor, a shield, and melee competency helping them with survivability.(Image credit: Larian) Fighter 2 / Wizard or Sorcerer 10 □️□ You really can't go wrong with a Paladin subclass, but honestly Oath of Vengeance and Oathbreaker are just too cool to pick anything else. Pretty much everything in this build will work the same way with a two hander and Strength focus or swapping Sorcerer for Bard. Valour and Sword Bards' kits are largely redundant with Paladin, so I'd opt for College of Lore for even more support and non-combat advantages, as well as access to sick non-Bard spells like Haste. ![]() There are two medium armor sets, Yuan-Ti Scale Mail (Act 2, Harper Quartermaster) and Armor of Agility (Act 3, Stormforge Smithy) that preserve your full Dex bonus to AC, and I like to roll with the Dueling fighting style with a finesse weapon and shield-the Knife of the Undermountain King purchasable at the Githyanki Creche can see you through much of the game. Higher Dexterity means higher Initiative, so you'll act before your enemies do and smite them before they even have a chance to look at you funny. After taking our Paladin Batman (Rogue 6 / Paladin 6) build down below into Tactician difficulty, I'd actually lean more toward Bard on this one: you'll get just as many spell slots for smiting, while Bardic Inspiration and the Bard's non-combat utility synergizes better with the Paladin than the Sorcerer's capacity for AoE nukes.Īfter playing both Dexterity and Strength-based Paladins, I have to recommend Dexterity all the way. Even with a reset on short rest, the Warlock's measly two spell slots for smiting and casting feel limited, and Extra Attack at level 7 feels too delayed with not enough in return.Ī more balanced half-and-half Bard 6 / Paladin 6 or Paladin 6 / Sorcerer 6 is the move then. In an earlier version of this guide, I recommended a Paladin 2 / Warlock 10 build as a substitute, but I haven't been a fan in practice. Unless you use DiZ91891's nifty 5e Spells mod, the "blade" cantrips that make the traditional beloved tabletop tryhard build of Paladin 2 / Sorcerer whatever just aren't in Baldur's Gate 3. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat buffs and, more importantly, their ample Spell Slots to go smiting all the live-long day. Non-combat capability: Excellent, especially for the Bard.Priority Attributes: Charisma, Dexterity.Key Abilities: Divine Smite + Sorcerer/Bard spell slots.Pick this if you want: A Paladin with a little more flavor, and/or a one-way ticket to Smite City.(Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 □️ I've found that a lot of my characters have 17 in a primary stat, and 15 in a secondary, and increasing both of those attributes to the next threshold is almost always the best use of your first ASI. You get another +1 every even level, to a max of +5 at 20 in a stat. Attributes: While those feats can be tempting, the highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications. ![]() ![]() It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |